Sad minion cosplay1/11/2024 They start appearing in waves on Night 3 onwards (Dual Ruger LCP Scavengers appear around Night 6+). They are more of an annoyance than a threat. Low-tier Gun Scavengers that wield pistols. Gun Scavengers tend to have a larger detection radius than Melee Scavengers. It is usually best if you leave them alone during scavenging phases, especially if they wield more powerful guns, but you should prioritize them over Melee Scavengers due to their ability to deal ranged damage. Gun Scavengers can accidentally kill their own allies if one is in their line of fire. These Scavengers wield ranged weapons and have no unique close-quarter abilities. Stall him as much as you can while your teammates gun him down. Try to lead the him away from your teammates if you are a Frontliner.His Bucket helmet completely blocks bullets.His swing speeds are incredibly fast with short delays between attacks which can make quick work of any Agent unfortunate enough to be in his way.He can be shoved and parried but his recovery speed is very fast and leaves little time to attack and recover.He knows how to Dodge, Parry, and other things.He will walk towards you at fast speeds.Has a 5% chance to spawn as the only enemy in the Scav War wave.They are strong in large groups and can effortlessly take down an Agent, so caution is advised if you see a group of them approach you. Some melee Scavengers are able to dodge, parry or grapple the player. Melee Scavengers will always try to walk up to the player and hit them with a light or heavy attack. Unique/special melee scavengers start appearing from Night 3 onwards (Sledgehammer Scavengers appearing on Night 6 onwards). Their strength is highly variable, and they are found both across the map during scavenging phases and when invading the Safe Zone. These Scavengers wield only melee weapons.
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